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Jason Cornwelljasoncornwell@gmail.com
650.224.2059
EXPERIENCE
2007-Present, VMware, Inc.
Interaction Designer
  • Designed applications that manage the development and deployment of virtual appliances.
  • Designed software for datacenter-wide patch management and compliance monitoring.

  • 2006-2007, Carnegie Mellon University
    Research Programmer, CogTool Project
  • Developed CogTool, an application that allows interaction designers to quickly mock up user interfaces and then calculates detailed performance predictions of experts manipulating those interfaces
  • Designed and developed visualizations of the behavior and performance of both model users and real users
  • Integrated NASA’s CORE cognitive architecture into CogTool

  • 2005, Carnegie Mellon University
    CSCW Researcher, RADAR Project
  • Designed and ran user studies on an intelligent email assistant that automates routine tasks for webmasters
  • Developed specialized event logging and analysis software for automatic recording of experimental data

  • 2001-2005, The University of Pennsylvania
    Research Programmer, PMFserv & LeaderSim Projects
  • Designed and implemented the user interface for PMFserv, an emotional agent architecture intended for use by social scientists
  • Designed, prototyped, and implemented the user interface for LeaderSim, a geopolitical simulation / game built with PMFserv agents
  • Participated in the conceptual design, paper and pencil prototyping / play-testing, and user-testing of LeaderSim and it’s board game spin-off: BigWig
  • Rearchitected PMFserv to better support rapid scenario development and facilitate reuse of knowledge engineering assets
  • Presented PMFserv tutorial at BRIMS Conference, 2004.
  • EDUCATION
    2005 - 2007, Carnegie Mellon University
    Masters Degree - Human Computer Interaction
    GPA: 3.98
    Selected Projects:
  • Usability analysis of tablet-based math skills training program for 4th graders
  • Design of MarketMate: a robotic shopping assistant
  • Redesign of 2008 Cadillac Escalade XM Radio
  • Design and implementation of people-finder service for Windows Mobile
  • Design of mobile blogging thin client for Microsoft Research Design Expo
  • Design and implementation of gesture-driven media playback system using gyroscopic mice

  • 1997-2001, Pennsylvania State University
    Undergraduate Degree – Cognitive Psychology
    Psychology GPA: 3.85 / 4.00, General GPA: 3.75 / 4.00
  • Honors B.S. in Psychology, Quantification Concentration
  • Enrolled in Schreyer Honors College, graduated Cum Laude
  • Thesis: Using genetic algorithms to grow models of development in ACT-R
  • METHODOLOGIES
    Contextual Inquiry / Design
    Think-Aloud User Studies
    Heuristic Evaluation
    Keystroke Level Modeling
    Cognitive Walkthrough
    Directed Storytelling
    Wizard-of-Oz Studies
    Affinity Diagramming
    Personas and Scenarios
    Storyboarding
    Wireframing
    Prototyping (paper and interactive)
    Artifact Walkthrough
    Bodystorming
    MakeTools and Cultural Probes
    PUBLICATIONS
    Cornwell J B., Fette I., Hsieh G., Prabaker M., Rao J., Tang K., Vaniea K., Bauer L., Cranor L., Hong J., McLaren B., Reiter M., Sadeh N. "User-Controllable Security and Privacy For Pervasive Computing", Accepted to the 8th IEEE Workshop on Mobile Computing Systems and Applications (HotMobile 2007).

    Zimmerman, J., Tomasic, A., Simmons, I., Hargraves, I., Konhkern, K., Cornwell, J B., McGuire, R. “VIO: a mixed initiative approach to learning and automating procedural update tasks.” Accepted to the 2007 SIGCHI conference on human factors in computing systems (CHI 2007).

    Cornwell, J B., O'Brien, K., Silverman, B G., Toth, J A. (2003) “Affordance Theory for Improving the Rapid Generation, Composability, and Resuability of Synthetic Agents and Objects.” Proceedings of the Twelth Conference on Computer-Generated Forces and Behavior Representation, SISO.

    Cornwell, J B., Silverman, B G., O’Brien, K., Johns, M. (2002). “A Demonstration of the PMF-Extraction Approach: Modeling the Effects of Sound on Crowd Behavior.” Proceedings of the Eleventh Conference on Computer-Generated Forces and Behavior Representation, SISO.

    Silverman, B G., Johns, M., Weaver, R., O’Brien, K., Silverman, R., Cornwell, J B. (2002) “Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping.” Cognitive Science Quarterly, Fall 2002.
    HONORS
    2002-2004, University of Pennsylvania
    “Affordance Theory” paper on Recommended Reading List for BRIMS 2003
    “Modeling the Effects of Sound on Crowd Behavior” paper topped Recommended Reading List, CGF 2002
    DEVELOPMENT
    Programming Languages
  • Python (wxPython, tkinter)
  • Java (swing, SWT)
  • Objective-C
  • C#
  • HTML/CSS/Javascript
  • some LISP
  • some C / C++
  • some Visual Basic

  • Software
  • Eclipse
  • Apple XCode
  • Microsoft Visual Studio
  • Adobe Creative Suite
  • Macromedia Flash and Dreamweaver
  • Digidesign Pro-Tools
  • Microsoft Visio
  • OmniGraffle
  • ...and many more